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Designing for Wearables: Effective UX for Current and Future Devices, by Scott Sullivan
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Now may be the perfect time to enter the wearables industry. With the range of products that have appeared in recent years, you can determine which ideas resonate with users and which don’t before leaping into the market. In this practical guide, author Scott Sullivan examines the current wearables ecosystem and then demonstrates the impact that service design in particular will have on these types of devices going forward.
You’ll learn about the history and influence of activity trackers, smartwatches, wearable cameras, the controversial Google Glass experiment, and other devices that have come out of the recent Wild West period. This book also dives into many other aspects of wearables design, including tools for creating new products and methodologies for measuring their usefulness.
You’ll explore:
- Emerging types of wearable technologies
- How to design services around wearable devices
- Key concepts that govern service design
- Prototyping processes and tools such as Arduino and Processing
- The importance of storytelling for introducing new wearables
- How wearables will change our relationship with computers
- Sales Rank: #341671 in Books
- Published on: 2017-01-02
- Original language: English
- Dimensions: 9.00" h x .40" w x 5.90" l, .0 pounds
- Binding: Paperback
- 194 pages
About the Author
Scott Sullivan is an applied designer at Adaptive Path, where he has recently worked on software and messaging for emerging technologies and wearable devices. Before joining Adaptive Path, Scott was a digital product designer at Involution Studios, and was heavily involved in launching and evolving startups. He has experience in many problem spaces, including Education, Energy, Finance, Social Media, and Digital Publishing.
Most helpful customer reviews
2 of 2 people found the following review helpful.
A slim introduction to the landscape and philosophy of wearable computing
By Michael J. Edelman
Wearable Computing is a hot concept right now. You can't read a tech blog or forecast without coming across a reference. At the same time, it's one of those concepts like fusion power or flying cars that always seems just around the corner. To date, the mass market hasn't seen very many commercial products that could be termed "wearable computing." The Apple Watch, certainly. The Fitbit, and similar activity measuring devices. The much-lampooned Google Glasses. That's most of it.
According to author Scott Sullivan, though, there's a lot more in the pipeline. There are devices to augment perception, and even cognition. In this book he presents a wide range of devices under development as well as a philosophy of wearable computing- what it can do, and why it should be embraced. His notion of wearable computing covers a wide range, and includes just about all wearable or cartable technology, including things like wristwatches (the wearable computing of the 15thC), calculator watches (big in the late 1970s), today's smartphones. and even apps like Pokemon Go.
The bulk of this book is a survey of the wearable landscape as Sullivan sees it. There's also a short section on how to implement prototype wearable systems using the Arduino platform and the Processing framework and the Arduino IDE. It's not enough by itself to get started but there are enough pointers there for someone who is already familiar with Arduino to get started.
This is a fairly short book for an O'Reilly manual bit there's not all that much out there on wearables- yet. This book is probably best suited for the experienced prototyper or developer (or hobbyist) with an interest in wearable computing looking for a brief, condensed introduction to the area. Like any such reference in a changing computing landscape, it'll probably obsolete in a year.
1 of 1 people found the following review helpful.
Timely and Informative Overview of Wearable Technology Devices
By Kevin Joseph
Scott's Sullivan's Designing for Wearables provides a concise summary of how wearable technology devices have evolved and where this industry may be headed in the future. Given the current popularity of smart watches and activity trackers, it seems inevitable that consumers will have an increasing appetite for gadgets that help them monitor their schedules, environment and health in ways that un-wearable devices like tablets and phones cannot match.
I found the chapter describing the failed Google Glass experiment to be particularly fascinating, leaving me convinced that something similar to these devices will become huge sellers in the near future, if they can overcome the concerns about elitism and privacy that doomed the Glass. I was also interested to learn about the development of devices that can monitor moods, gauge stress levels, and estimate your caloric intake. Once these evolving technologies are refined, I fully expect we will see companies coming up with gadgets and supporting service models that help consumers monitor key aspects of their lives in groundbreaking ways. I'm not a techie, so the sections describing prototyping processes and tools were not meaningful to me, but overall I found this short book to be timely and informative.
1 of 1 people found the following review helpful.
Engaging and informative
By AnAmazonCustomer
As a non-technical person who infrequently consults on other projects, I wasn't sure if this would be over my head but needed a quick, easy to understand overview....this was perfect. It is nicely balanced between "how" and "why" but really stands apart due to the readability. Rather than a dry technical manual, I found this engaging and informative.
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